Rukinet’s End of Year Awards – Gaming

Rukinet's End of Year Awards

I have written about the “official” Video Game Awards by Spike TV, I have made my entry for the AniBloggers Choice Anime Awards, and now it is time for my own little award dealings with REYA, or Rukinet’s End of Year Awards! This particular post (and only post, since the ACAA one already took care of the anime side of things) will focus solely on gaming and video games as I go through the best of 2011, split up into ten categories including Game of the Year and Indie Game of the Year.

Before we get to the awards, I would like to introduce a few guests who will participate with their own top picks for the best games of the year: They are The Kidd (@kiddtic) and SakuRedux (@SakuRedux). You will find what they have to say at the end of each category, just click the big colored button (Yes, you get to push a big colored button!) to make the text appear.

Alright then, let’s do this, guys!

Best Role-Playing Game

The Elder Scrolls V: Skyrim
Deus Ex: Human Revolution

Shocking. Isn’t it? At least it was to me, someone who – and don’t hate me for this – really disliked The Elder Scrolls IV: Oblivion. It wasn’t a bad game, ridden with glitches and bugs but by no means bad, that’s evident by the sheer amount of people who loved it and wasted spent hundreds of hours each playing that game, but I just could not enjoy it.

The Elder Scrolls V: Skyrim, however, is one of the best games I played this year. Not only this year even, it’s one of the best I have ever played! The story isn’t the best, the graphics aren’t the best, even the combat and other RPG elements were not the best, but put all of those things and the huge, beautiful world together and you’ve got something truly great.

I have 76 hours clocked on Steam and before getting it for PC I played it for about 20 hours on Xbox 360 and I haven’t even touched the main questline yet. Of course, just because there is a lot to do doesn’t automatically make a game good, but luckily, Skyrim definitely is.

Click to read what The Kidd says

Shocker huh? Well, Human Revolution being my first Deus Ex experience was a little more than just a good game for me – it blew me away. The ability to customize your arsenal and play the way you wanted to play the game was vastly satisfying. The dialogue trees were also done very well: You never knew which response would be the “good one” and that really engrossed me. Square Enix Montreal really outdid themselves with this one and I would love to see what they could accomplish if they were given the responsibility of making a Final Fantasy game.

Click to read what SakuRedux says

Is there really any question about this one? I think if I chose anything other than the arrow-in-the-knee toting Skyrim for this one I’d have to surrender my right to call myself a gamer. I have very little against Skyrim; other than some bugs, the game is the perfect Role Playing Game. You can be who you want, what you want, and it doesn’t sacrifice anything to give you this freedom. The world is massive and absolutely gorgeous too which definitely helps with immersion. If you’re an RPG nut, and you don’t already own The Elder Scrolls V: Skyrim, shame on you. Log onto Steam and download it now! While it’s downloading, get your affairs in order: You’re not going to be seeing anyone for a while.

Best First-Person Shooter

Battlefield 3
Deus Ex: Human Revolution

I may be completely wrong in saying this, but there weren’t a lot of first-person shooters this year, were there? Or maybe there just weren’t that many good ones. Battlefield 3 is certainly not one of those, with its superior gameplay, superior graphics (especially on PC, assuming your rig can handle it), and slightly more mature player base than that of a certain other war shooter.

Now, I’m not a fan of Call of Duty but I don’t pretend that it sucks and that no one who is not insane could possibly enjoy it. I know for a fact that that is not true, I have several friends who like Modern Warfare 3 – most of them also like Battlefield 3 – and even I have had a few entertaining matches (though that was back in World at War), but if you look at the two games without bias there is no question that Battlefield 3 is then superior game with better weapon mechanics and sounds, better graphics, the Frostbite 2 engine (specifically the destructible environments), and dedicated servers.

The race for Best First-Person Shooter wasn’t only participated in by these two games of course, but even with games such as RAGE, Duke Nukem Forever, Brink, Homefront, Bulletstorm, Crysis 2 (a close second for best graphics), and Killzone 3 – several of which were not that good, not to mention that I only played about half of them – only a few came even close in most aspects.

Click to read what The Kidd says

If only all first-person shooters were like this. Deus Ex: Human Revolution brought a certain class to the genre that it sorely needed. The AI-controlled enemies in this game rarely missed a shot and, even on the normal difficulty setting, when their bullets hit you, you were dead. I found myself often having to think through situations just so I could get out alive. The combat was not only fun, but it was satisfying and made me feel smart when I had defeated my foes at the end. Did I mention it had a stellar storyline as well?

Click to read what SakuRedux says

I know, I know: “What about Call of Duty: Modern Warfare 3 or Battlefield 3?!”. Simply put, I’ve not played them. I’ve not played many FPS games this year actually. Of the few I did play, for me at least, Bulletstorm was everything People Can Fly promised it would be: genuine fun.

Between the “Skillshot” system and the visceral feel of the weapons, killing the enemies in this game was some of the best fun I had all year. The fact that you can’t tackle them all the same way is something some single player first-person shooters fall short on, and they suffer for it. I know Bulletstorm isn’t deserving of anything in many peoples eyes, all I know is it was the most fun I’ve had from an FPS all year and that’s what counts.

Best Puzzler

Portal 2
Catherine

I can only think of two big ones but even so I think this year has probably been the best year for puzzle games in a long time. Maybe ever; I really wouldn’t know since I’ve always preferred strategy games over puzzlers, and role-playing games over strategy games. Those two games are of course Portal 2 and Catherine, both of which had good puzzles and one really intriguing, good storyline each.

Although on paper someone like me would be prone to liking Catherine more, Portal 2 executed its story better and the puzzles were a lot more varied. Besides, the way you solved the puzzles were a lot more exciting as you shoot portals on every surface and take advantage of momentum to get to those hard-to-reach places with the greatest of ease (as soon as you figure it out) as opposed to just pulling, pushing, and climbing up and down cubes. In your underwear.

Maybe not so relevant to this award as one I decided to skip, Portal 2 also has some of the greatest voice acting in any game to date. Nowadays voice acting is seen in most every game that has a story to tell and most of it is really good, but Ellen McLain as GLaDOS (and the singing turrets) and Stephen Merchant as Wheatley were both on a whole other level. Furthermore, the voice acting is yet another reason why I considered this game for Game of the Year for a good while.

Click to read what The Kidd says

Portal 2 made you feel like a neuroscientist every time you beat a puzzle; Catherine made you feel like you had just survived a battle with the Grim Reaper himself. The sheer amount of elation I felt every time I beat a level can only be summed up by Vincent’s seemingly exaggerated screams of joy at the end of each level. The time trial thing was a somewhat cheap way of making the game more difficult, and sure, the controls were less than perfect when you decided to go behind the blocks, but man oh man, those puzzles were really fun to decipher.

Click to read what SakuRedux says

Okay, it’s Portal 2.

What, you want more? Okay then: Between a charming story that doesn’t get shoved in your face, a cast of 3 characters who are the most memorable cast of any game this year, as well as another healthy dose of the portal gun powered puzzles we all loved the original Portal for, you can’t go wrong with Portal 2. The new puzzle mechanics, introduced via 3 coloured gels, are strokes of genius. They add a ton of new gameplay options, and while many chastised the game for it’s habit of stopping you from placing portal’s anywhere other than the correct places had a genuine complaint, but it’s a puzzle game at heart. There’s generally only one way to solve a puzzle, and I think an Aperture Science Handheld Portal Device is the best way to solve anything.

Best Soundtrack

Sonic Generations
The Legend of Zelda: Skyward Sword

I’ll be honest with you, the soundtrack is not something I actively pay attention to while playing a game unless it is really good, like the original Fable and Tales of Symphonia. That doesn’t make me unfit to give out an award for Best Soundtrack though; as long as I notice the best soundtracks without fail I can judge which one of them is the best. Or at the very least, which appeased my ears the most.

The Sonic games have always had superb soundtracks and Sonic Generations is no different. How could it be? It features remixes of all the best songs ever found in a Sonic game, including the extremely nostalgic “City Escape” theme. I can’t have been more than nine years old when I used to play that level, my favorite in Sonic Adventure 2 Battle, over and over. My English wasn’t anywhere near as good as it is today and I still learned the lyrics to that theme so I could sing along.

You could argue that most of Generation‘s soundtrack isn’t original, but this is not the “Best Original Soundtrack” award, it’s for the Best Soundtrack and it was no doubt the best of 2011. The gameplay and level design was also excellent, something that’s been missing from Sonic games for nearly a decade now.

Click to read what The Kidd says

This award was a tough one for me because a lot of games had amazing soundtracks this year. L.A. Noire takes the cake because not only did it help immerse the gamer into this rich early 1940′s world but also complemented the various action scenes well.

A special mention goes to Sonic Generations for remixing some of those classic tunes we have all come to love over the years, but this is also the reason it did not win Best Soundtrack, since it wasn’t a completely original soundtrack.

Click to read what SakuRedux says

For what is essentially just a bunch of remixes, this soundtrack is golden. The fact that I can go blasting through Green Hill Zone as Modern Sonic with Sonic Boom as the background music actually made me giddy with excitement. That’s the kind of response this game gets from me. The actual remixes themselves are solidly put together, although I think it would have been better if Sega had reached out to somewhere like OCReMix to do the soundtrack.

Honestly, the soundtrack is probably winning me over with nostalgia. It’s impossible to say the tracks from the Mega Drive games are badly remixed though. Chemical Plant Zone sounds brilliant, although it reminds me of the purple water every time I listen to it. I hate that water.

Best Art Direction

The Legend of Zelda: Skyward Sword
Bastion

And before anyone states the obvious (or get mad because it wasn’t obvious enough), this has nothing to do with graphics. Well, that isn’t entirely true, but it has absolutely nothing to do with technical achievement. Such an award would go to Battlefield 3 – thanks to the Frostbite 2 engine, that game is simply gorgeous – with Crysis 2 only slightly behind. But as I said, this award has nothing to do with that sort of thing because in all honesty aesthetics are way more important. That does not mean, however, that I would not have preferred to play The Legend of Zelda: Skyward Sword in full 1080p HD, but even so it wins on a count of the art direction.

Interestingly enough, the one area I liked the least, graphically, was actually Skyloft. What makes it interesting to me is that I have always loved the idea of floating islands but never did I think it would look better being trapped in a box of dense buttered popcorn walls. That just doesn’t look good to me, I would have much preferred clear, blue skies in every direction. Maybe that’s just me though.

A lot of beautiful games have been released this year such as Bastion and Rayman Origins. Harder than deciding what game I thought had the best art direction was actually deciding the honorable mention, the runner-up, but in the end the choice was quite obvious to me: Sonic Generations. Well, I say that, but I might change my mind before finishing this paragr– Damn it.

Click to read what The Kidd says

I love pretty colors and shiny things (I mean, who doesn’t?) so in my opinion this award should go to Rayman Origins; however, I still have not played that game. Instead, the award goes to Sonic Generations. This game plays on nostalgia and did a great job on the visuals: The levels look similar and brand new at the same time! Hardcore Sonic fans will weep from joy as they see their beloved iconic stages fleshed out before them in glorious high definition and three dimensions.

The best thing about the game, though, is how it plays just as well as it looks. Kudos to you Sega, you finally got a modern Sonic game right.

Click to read what SakuRedux says

Could there be any doubt when it comes to best artistic style? Deus Ex: Human Revolution wins this hands down for me. The black and gold colour scheme accentuates the luxury everyone is striving for through the augmentations the game centres around, and the quasi-photorealism of the characters helps steer it away from the Uncanny Valley. Hengsha is beautifully created, with the near-future city actually feeling real as you walk through the streets. The little touches are great too, like the pattern on the shoulders of Jensen’s coat, and the detailing on his augmentations. That an inordinate amount of time seems to have been spent getting Jensen’s model perfected is excellent, considering you’re looking at it more than anything else in the game. Hats off to Montreal!

Best Narrative

Uncharted 3
Deus Ex: Human Revolution

Uncharted 3, baby! Who would have guessed it? Definitely not Game of the Year material, this one, but definitely a great game. Specifically, certain parts were excellent while others were not. The combat mechanics? Not so much. But what about the jumping across rooftops and quick time events? Definitely not! No one likes QTE’s and both Infamous 2 and Assassin’s Creed: Revelations (which I am currently in sequence 3 of) does the parkour infinitely better. So why do people like the Uncharted games so much? The narrative.

To be even considered for Game of the Year, at least to the unbiased such as me, a game cannot have a single aspect that stands out, it needs to be great in the majority of, if not all aspects, and Uncharted 3 was not. The game has been patched since release to add an option to make the combat more like that of Uncharted 2 but I have not played it since then and the fact of the matter is that the gun play was lacking, though I commend Naughty Dog for adding such an option and so soon.

With a down-to-earth (barely) plot; great, albeit quite cliched, characters; and interesting locales; Uncharted 3 was a great game to play more for the story than for the gameplay. If you can accept such a game for what it is, or pretend as if it is not true like a real fanboy, it is definitely one of those games you should play even if you only play a few games every year.

Click to read what The Kidd says

How many games have you played that deal with the subjects of adult relationships such as cheating and faithfulness? I would personally like to know how the board meeting went at Atlus when that one guy pitched this idea. The story is fascinating and has some unpredictable plot twists that Atlus have come to be known for and even though it does steer towards the creepy “WTF” side of things it’s still memorable enough for it to stand out from the rest, having the Best Narrative of 2011.

Click to read what SakuRedux says

I don’t think anyone can tell a story without getting in your way with cutscenes the way Valve does. Ever since Half-Life, cutscene-free stories have been a hallmark of Valve productions and Portal 2 is no exception. Between the slow reveal of GLaDOS’ former identity and the omnipresent Cave Johnson in the “Old Aperture” section of the game, to Steven Merchant and Ellen McLain’s perfect performances as Wheatley and GLaDOS, the labs at Aperture are brought to life by incredibly memorable performances. That the entire cast consists of only three characters speaks volumes of Valves mastery of the art of storytelling.

Best Multiplayer Experience

Battlefield 3 & LittleBigPlanet 2
Portal 2

Best Multiplayer Experience does not simply refer to best multiplayer – technically it doesn’t at all but that doesn’t matter since both these games have great multiplayer modes – but also to best multiplayer experience. It is right there in the title, so I guess that was a bit pointless to say… In any case, both Battlefield 3 and the PlayStation 3-exclusive LittleBigPlanet 2 win this award because simply put they both deserve it.

They are very different games and so are their multiplayer modes, Battlefield 3 with its team and squad-based military shooter action and new co-op mode, and LittleBigPlanet 2 with its many levels ranging from classic platforming to you name it, with the much improved level creator nearly anything you can imagine is possible.

I also prepared a Best MMORPG category but with so few candidates being released this year, even if you drop the “RPG” part, I ended up scrapping it. The winner is pretty obvious but if you want to take a look all the same you can view it by clicking here. Please do, I did put some effort into it after all.

Minecraft would get an honorary mention for its multiplayer, which in my opinion is pretty much the reason one would play the game to begin with (that or all the hype it’s gotten over time), if you didn’t have to bother with servers and whatnot whenever you want to play, even if it’s just to waste a few minutes with a buddy. Besides, it won the following award…

Click to read what The Kidd says

I’m a huge football (soccer) fan and one of the reasons that passion has stayed strong within me is because of the FIFA games, no joke. Now if you asked which game I prefer between FIFA 12 and PES2012 my answer would be the latter. Why? Because PES has a better single player experience. On the other hand, FIFA has an amazing online community with all sorts of leaderboards and tournament types to participate in. I would have picked Battlefied 3 as the winner in this category if only I could play for more than five minutes without getting kicked off of EA’s servers.

Click to read what SakuRedux says

The thing I love about Portal 2‘s multiplayer is how it’s not just recycled levels from the single player mode. Not only that, but it has it’s own little story, and even without speaking Atlas and P-Body are charmingly animated. The puzzles in the multiplayer are as lovingly crafted as those in the single player, with all of the puzzles needing you and your partner to put your heads together and then cooperate in order to advance. These aren’t artificial restrictions either, everything feels as well put together as many full games do and not at all shoehorned in like the multiplayer sections of other single player games (BioShock 2, I’m looking at you). That, I think, is the most important part of a mulitplayer experience: That it feels like it belongs there.

Indie Game of the Year

Minecraft

This year has been great for independently made games, several of them are right up there among the best of 2011. Like Bastion which had great gameplay (as long as you used an Xbox 360 controller), incredible visuals, and a superb soundtrack. I’m running out of synonyms for “good” so I’ll just stop there. I think you see my point anyway.

Orcs Must Die!, Dungeons of Dredmor, Bastion of course, The Binding of Isaac, Terraria, Jamestown, SpaceChem, Sequence, Frozen Synapse, and Trine 2, and the list doesn’t stop there! Well, mine does, but it was getting too long, just look the rest up on Google or Steam. All of these were top notch (no pun intended), great games that rarely cost more than a meal or two, and they all had this obvious little thing in common: They were all indie games. If you don’t already own a good half of these games, a lot of them can be bought very cheaply right now on Steam – look for the “Super Indie Bundle”, “Awesome Indie Bundle”, “Mega Indie Bundle”, and whichever I might be forgetting – until their holiday sale is over. But honestly, even if you miss out on these sales, they’re very cheap as it is so you shouldn’t let that stop you from owning some of the best games ever made.

I only picked up The Binding of Isaac a few weeks ago but I have already invested some 30 hours into it. I’ve beaten it three times but I still feel like I’m just getting started, and I know I’m not the only one. It should be safe to say that if there was an award for most addictive game of the year, this one would win it, no questions asked.

However, this is not the award for most addictive game or gameplay, but the Indie Game of the Year and of course there can only be one winner. This should hardly come as a surprise to anyone as it was officially released on November 18, 2011, even though its alpha and beta stages hasn’t exactly been kept in house and private and started well before the year did. It’s Minecraft of course!

To be completely honest, my favorite indie game to play alone is either The Binding of Isaac or Bastion, but when it comes to playing with your friends, whether it is your one best friend over LAN or the well-established community on your favorite server, it truly excels more than any other co-op game I’ve played. You could play it with a more competitive spirit too if you like, playing “spleef” or just making a large dirt labyrinth at the end of which there is nothing but a horribly mean – and hilarious – lava trap. (Fine, I admit: I did that.) There is just no limit, you can do pretty much whatever you want, and that is why my pick of Indie Game of the Year is Minecraft.

Click to read what The Kidd says

I don’t really feel adequate to give an award in this category because I only got into indie games late this year. I’m still catching up by playing Limbo and Super Meat Boy, for example, which are both fantastic; however, I did get a chance to play Minecraft in its alpha and beta stages this year and was absolutely blown away at how invested I was in this little world of mine. Whether you are in it to role-play, go on an adventure, or just want to build stuff, Minecraft gives you both the tools and the platform to do so.

Click to read what SakuRedux says

Simply put, some of the most fun I’ve had from a single player game this year. The only thing it’s lacking is an online multiplayer component which is something that would be perfect for a game like this. Sort of like a third-person tower defense game, you set up traps for your orc enemies to trigger, but you also walk around and actively kill them with a combination of weapons, including a crossbow and a “lance blade” which is basically just a sword on a stick.

The animations are very well made and the game has a nice sense of humour to it. For instance, the game opens with your mentor having just slipped in some kobold blood and smashed his head open on a stone step. He then regretfully notes that it’s up to you, and only you, to stop the orcs from entering the Rifts. Orcs Must Die! is a brilliant, gorgeous piece of game, well worth the $15 asking price.

Game of the Year

Deus Ex: Human Revolution

Great RPG elements, great FPS mechanics, great soundtrack, great art direction, and great narrative. Deus Ex: Human Revolution was considered for all of those awards and even though it didn’t win any of them (partly because it would win Game of the Year) it was runner-up for three!

This game does all aspects well. I’d say the ones it is lacking the most in, while it is still decently good, would be the puzzles and the multiplayer, because neither exists. At least multiplayer does not, and that is a good thing. Do not waste resources and time on making a mediocre multiplayer modes for a singleplayer games. Whether there are puzzles or not depends on your view of stealth. You can sneak through the entire game without killing, knocking out, or even alerting a single enemy if you so choose (and you should, I would say that’s the most fun way to play the game) and you will have to plan out where you will go or you will fail, but whether you can actually compare that to a puzzle game, I don’t know.

True, Human Revolution doesn’t have as good RPG elements as The Elder Scrolls V: Skyrim; it doesn’t have as good FPS mechanics as Battlefield 3; it didn’t have as good a soundtrack as Sonic Generations; and the list goes on; however, those games might excel in one or two of let’s say ten aspects, be decent in two, mediocre in five, and absolutely fail in the last aspect or two. They are still great and deserve the awards they won, but to be even considered for GOTY (especially in a year that’s been this good for gaming) a game cannot get away with just doing a third of the aspects well and the rest not so well, it needs to be at least decent in every single aspect and good in most. Not to mention it needs to be an all-round better game than every other one, or it wouldn’t be the game of the year.

But enough with the word “aspect” for now. I have said mostly what I need to about what I deem to be the Game of the Year of 2011, but before I end my part in this spectacle I just wanted to say that as of writing this the Steam holiday sale is still going on and as luck would have it, Deus Ex: Human Revolution is actually on sale for another 15 hours, and will currently cost you $16.99 USD, €16.99 EUR, or £10.19 GBP, depending on where you live. The standalone DLC (though it requires the base game to run) “The Missing Link” is also on sale and can be bought for $5.09, €3.73, or £3.05.

Click to read what The Kidd says

Remember that feeling you got when you were playing GoldenEye multiplayer with your friends for the first time? Remember how you felt the first time you played Final Fantasy? And do you remember how you felt the first time you played Metal Gear Solid?

You knew then that what you were playing was something special, unique and timeless. You knew then you would fondly remember that experience for the rest of your life. And you knew then that the game you were playing would go down in history as one of the classics, one of the best ever made. The Legend of Zelda: Skyward Sword gave me that exact same feeling.

The music was fantastic, the art direction was gorgeous, the story… Oh my god, that story! You really felt a genuine connection between Link and Zelda so much so that the ending made me tear up a little. The gameplay was revolutionary, I can not imagine myself playing a sword game without motion controls anymore, I just can’t. Is Skyward Sword better than Ocarina of Time? The fact that I have to think about this speaks volumes.

Click to read what SakuRedux says

I honestly had a hard time deciding between The Elder Scrolls V: Skyrim and Portal 2 for my Game of the Year pick. Both games are good choices but in completely different ways. Portal is a compact and tightly refined puzzle game, Skyrim is a massive sprawling world you can get lost in for months.

In the end though, I went with Skyrim, simply for the replay value. You could argue that Portal 2‘s level editor gives it a massive amount of replay value, but until they add a GUI for loading custom levels into the game, it’s going to be too difficult for most people to bother with. Skyrim on the other hand has literally hundreds of hours of gameplay just on the main quest lines. That’s not counting the randomly generated quests the game engine makes on the fly or the thousands of other quests that were hand crafted for the players. The massive modding community on the PC version is already a sprawling mass of texture updates, graphics tweaks, and interface mods and this is before the official modding tools come out next month.

Truly, Skyrim is a game for the ages. It fixes almost everything that people had a problem with in The Elder Scrolls IV: Oblivion and adds so much more to the pot that it’s impossible to ignore it as one of the biggest gaming achievements, not only this year, but this generation. The relatively large number of bugs is annoying, sure, but in a game this large we might have never seen it at all had they been driven to get every single bug ironed out. Here’s to the Frozen North, and to 2011! FUS RO DAH!

Afterword

That’s it then. Including the images I have worked on this post for a few weeks now, since before December. I really enjoyed my time working on it but it feels good being done now. Was getting dangerously close to the deadline I had set for myself (and in turn, my guests) of “before 2012″ but it looks like we made it. I’m just going to save the draft now, it would be absolute hell if all of this was lost…

Draft saved. I don’t really have a lot left to say at this point, I just want to remind you guys of Steam’s holiday sale and I hope you enjoyed reading this post or at least found it somewhat helpful. Oh, and a happy new year to all of you! It’s getting really close now.

The year 2011 has been a huge one in terms of gaming for me. I only got my PS3 this year, so on top of playing catch up with games like Metal Gear Solid 4: Guns of the Patriots and Mass Effect 2 I also had to play the ones being released this year. I have to admit, this holiday season has been one of the most frenetic I can remember; so many solid games being released within the space of three months was a little too much for our wallets to handle, but at least I am glad we get to see these awesome games being made.  –The Kidd

2011 has been… an interesting year. It saw the compromising of Sony‘s PlayStation Network, the release of a slew of second sequels (Gears of War 3, Call of Duty: Modern Warfare 3, Battlefield 3, Uncharted 3: Drake’s Deception), the release of both Sony and Nintendo‘s new handhelds, both to mixed reception, and a bunch of other news that I don’t have enough space left to blabber on about.

To be honest, I stand by my decisions on my award picks. The only one that might be weird in some peoples eyes is Bulletstorm as Best First-Person Shooter. My reasoning behind it is simple: It’s a gorgeous game; the graphics are undeniably good, even if the lip synching in the cutscenes may as well not be there. It’s fun, how many games actively reward you for slaughtering enemies in different ways, and make it fun to find new ways to kill? The story is not half bad either, if a bit predictable. I already said I didn’t play many FPS games, but of the ones I played, Bulletstorm was the most fun, and the one I’m most anxious for a sequel to. That said, EA doesn’t have a good track run with releasing sequels for games that aren’t runaway successes. I’m still waiting on my Mirror’s Edge sequel!  –SakuRedux

TAGS: guests, reya, Rukinet's End of Year Awards

3 Comments

  1. Didn’t know you had this blog. Looks nice and since I found it been reading it a bit. Good job!

  2. kidd says:

    I honestly cant argue with Deus:EX Human Revolution as the best game of the year. It does have its flaws and it may not be the game with the best Narrative or art direction etc but it does all those well enough to make it excellent.

    Now that I have played a couple hours of Bastion Id just like to say it is one of the best games released in 2011. Its production value its nearly AAA. I highly recommend it.

    • Rukishou says:

      It really is. I was struggling to choose between Minecraft and Bastion for the Indie Game of the Year, but for two main reasons I went with Minecraft, one being simply that I haven’t finished Bastion yet.

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